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Design Portfolio

Moosin' Around

Work In Progress - Release Date TBD

This is a personal project I have been working on for a few months. It is inspired by my wife, who's favorite animal is the Moose. I wanted to create a simple RPG where she could live as a moose in a beautiful environment, so using pre-built tools and unreal engine 4, I was able to put together a quest-based system where the player will eventually be able to live life as a moose and interact with other animals, both friendly and dangerous.

My Contributions so far:
- Environment design
- Open world layout
- Quest goals/rewards
- Integrated animal assets
- Organized all animations
- Tweaked the mechanics in Hyperius T's RPG System framework to better fit the features of my game.

Some examples of quests you may experience in this game:
- Rescue a missing rabbit family
- Become allies with larger species like Deer
- Find other moose and start interacting (family features coming soon).

School Capstone Project

MALUM ARTIFICIALIS - 2022

At the end of the Game Design program at Full Sail, we were tasked with recreating a game in it's most basic form and then expanding upon that with our own ideas. My team chose to emulate the game Uragun by Kool2Play which is a top-down twin-stick shooter.

After recreating the general mechanics of the game, I was tasked with building a level that served as an intro to the scrounging mechanic. In my level, the player must collect three pieces of a large turret, which can then be constructed at the end of the level to move on. I was also responsible for creating some of the core blueprints in the game, including the health/damage system and enemy tracking/navigating

This project spanned over 4 months and involved collaboration with a team of 6 designers using Confluence and JIRA, along with 3 game artists with communication through Trello.

Ultimately, we see this project becoming something much larger, with a release possible in the near future.

Race for Survival

Board Game - 2021

During Full Sail's game design program, one of the earlier classes introduced us to proper documentation, game testing, and game iterating. In this class we were tasked with creating a board game within two strict guidelines: two D6 dice must be used, and the game must fit on a sheet of printer paper. Beyond that, our imagination was the only limit.

My board game was inspired by my love for space and the threat it imposes. In this two player board game, there is only one survivor. Using two dice you must navigate the board and survive to the end without running out of oxygen. All artwork and design was done by me. After each iteration of the game, I found play-testers to test my mechanics and gauge the difficulty. In the GDD this is all detailed and organized to easily follow the progress of this game from conception to its final version seen below...

Puzzle Platform

This project was an introduction to creating tile mechanics in a 3D platform enviornment. Using assets provided by Full Sail, this board was created by me and features two simple puzzle mechanics.

The goal is to reach the checkered tile, but there are obstacles in the way. The white and yellow blocks must be pushed out of the way, however the yellow block is locked until the player reached the yellow tile. To reach this tile the player must navigate to the blue tile which changes the layout of the board and will allow the player to reach the yellow tile.

After completing those tasks the player can now push the yellow block out of the way and reach the finish tile.
My role in this was designing and implementing the two mechanics.

Exploring an Abandoned Mine

This was a simple level built for one of the classes in the Full Sail Game Design program. Put together over one month, this level was formed from scratch using assets provided by the school. The goal was to make a level that was not mechanic heavy, but instead featured our ability to create a level using design concepts we learned previously. It started as blockmesh, and eventually turned into this abandoned mine. The level was later adapted to fit with five other classmate's levels.